Start of main quests: Skyrim offers different possibilities to start the main quest, even if the wager standard helgenskij script. The Alduina does not force the master quest to follow after Helgena. So this mod gives a mechanism to "circumvent" start in Helgene and met with Alduinom. The game will wait patiently when you decide to do the salvation of the world. So no need to specifically avoid the main quest, you just don't do. When you start the game (mostly starting opportunities), you will be asked to determine whether the rumors are true about military preparations in Helgene. Ask people, they will tell you where to go next. The investigation eventually leads you to a camp near Helgena, where you will see Alduina. Here on the main quest begins, and you can go to Vajtrana and ârlu can find a burnt corpse and go to the cave with Ralofom and Hadvarom. So far the beginning may seem a bit far-fetched, but in the future we plan to develop this branch of storytelling. Select start in the camp completely cleans the entire initial sequence because you immediately see Alduina. The choice of the civil war and even allows you to bypass all this, so you don't need to even go to Helgenu. The choice of the same beginning as in the basic game, does not change the starting quests-it is the same as the original.
Minimum version of the patch, which is necessary for this modification - 1.7.
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