This Mod adds respawning creatures with unique ID's to many locations in Skyrim. They are found in many locations throughout the world and are designed to prove more of a challenge than standard creatures. They vary in size and strength and do not always behave as normal creatures do. They respawn just as other standard creatures do, so you can come back and kill them again. Not all Behemyths are hostile and some are even timid, so you may find that strength is not directly related to bravery in some cases.
Creature Locations- In V1 all creatures are located within dungeons or in close proximity to them.
Dungeon List- (Locations marked with a ! contain a boss behemyth)
Abandoned Prison Alftand Avanchnzel Bleak Coast Cave Bleak Falls Barrow (!) Bonechill Passage Brinehammer Bronze Water Cave Bthardamz Chillwind Depths Cold Rock Pass Cracked Tusk Keep Cragswallow Slope Crystaldrift Cave Darklight Tower Dead Crone Rock Dead Men's Respite Duskglow Crevice (!) Dustmans Cairn Faldars Tooth Fellglow Keep Folgunthur (!) Fort Dunstad (!) Fort Greenwall Frostflow Abyss (!) Gloomreach Greywater Grotto Guldun Rock Hag Rock Redoubt (!) Halted Stream Camp Harmugstahl High Gate Ruins (!) Hobs Fall cave (!) Ironbind Barrow Ilinata's Deep (!) Kilreath Ruins Korvanjund Labyrinthian (!*!) Liars Retreat Lost Echo Cave Lost Prospect Mine (!) Maras Eye Den (!) Mistwatch
* Labyrinthian contains the mod's strongest Behemyth
Minimum version of the patch, which is necessary for this modification - 1.7.
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