This map is not a very successful attempt to transfer Inferno from 1.6 to Source. Although the cartographer was largely able to recreate the map, he could not help but make fundamental changes. For example, there are no bars on the ST balcony. The stairs are also in the wrong center. (Side of Terror), which allows the T-shnik to appear on the spot without a teammate. The grilles on the balcony are also completely absent. Moreover, he couldn't help but "try out" other features on the map: ugly bumps are visible everywhere on the road surface. Moreover, the mapper probably didn't know that the standard texture scaling in the original engine was 0.25, not 1 (as in the old engine).
The only positive thing about the map, down to the main idea, is probably performance. So, the number of frames per second, or FPS for short. Just not enough performance!