So, first you need to decide which trailer and what kind of weight You want to add to the game.
As I am fond of such science as Heraldry and Vexillology, I will do as a new load flags of the World and the trailer in my example, will be painted with different flags.
So, with cargo decided, you must now download and install on Your PC all the necessary programs and templates to create a loaded trailer.
The links to the programs and templates:
1. ETS2 Studio V. 0.7.0.1 program, without which we will not be able to make a mod.
2. Paint.NET 4.0.16 - graphic editor, you can use any other image editor.
3. .NET Framework 4.0 - Paint.NET 4.0.16, you must have this component.
4. Templates archive templates, trucks and trailers. Open the archive with programs like
WinRAR,
7zip,
Total Commander and the like.
Then you need to install programs ETS2 Studio V. 0.7.0.1 and Paint.NET 4.0.16 on Your PC.
You will also need a text editor - Notepad is a link to it I will not do, as the program standard, and it is in all PC.
And after You install everything you need to start creating fashion for the new trailer with the new cargo.
You can now start creating the mod:
1. First you need to create a desktop folder in which the files needed. Folder in my case will be named -
"New trailer - flags of the World". Then you need to download several images on a particular topic and save them in the folder you created earlier.
2. Next, open the archive with the templates, open the folder
"Trailers SCS", select the desired template and drag it to a folder on your desktop. In my example this is the trailer
Fridge.
3. Now you need to open
Paint.NET 4.0.16, go to the tab
"File" and select
"Open". In the resulting window, select(by double-clicking, right-clicking) the folder with the pictures and template of the trailer, the key combination
Ctrl A select all the files and click open.
Once all the selected files will open, select the template of the trailer, a little zoom(for convenience) and put the pictures on the next trailer as follows:
3.1. Create a new layer. To do this, in the lower right corner of the program
Paint.NET there is a little window called
"Layers" - click the little green plus sign and we have created layer.
3.2. Now go to any of the thumbnails in the tools tab select the
"Select rectangular region" and hold down the left button of the mouse, choose the picture, right-click. Then go to the tab
"edit" and select
"Copy".
3.3. Again, select the template, go to the tab
"edit" and select
"Paste".
Next, right-click and stretch the image like on the screenshot below.
3.4. Create a new layer and copy another picture, and then insert it and do everything as they did in the first picture.
3.5. Create a new layer.
And in the window
"Layers," a blue arrow floating layer so that it was over the word
"Background".
In the lower left corner there is a window
"Palette", where you can choose a color to fill the remaining places in the template of the trailer. Also in the tab
"Tools" select
"Fill".
And then must bring the fill to the center of the template, click once the right mouse button to see the template appear in the selected color.
3.6. Now the template should be stored in a format
.dds. To do this, go to the tab
"File", select
"Save as" and in the appeared window select the folder on your desktop
"New trailer - flags of the World", set the file name and select file type
dds. Then click the save button.
After a window will appear
"save Parameters", where you have to press
OK, to change anything in this window is not necessary.
A window will appear
"Save", where you can choose
"Merge all layers". The template will be saved in format
.dds.
3.7. Then you need to select the tab
"File", then select
"Create". A window will appear in which you need these dimensions -
276х162 pixels.
Then you want to insert any picture or something to write and save this file format
.jpg.
And in the settings click
"OK".
This file is needed in order for the game to see what is this mod.
Now the graphics editor can be closed, it is no longer needed.
4. Now run the program
ETS2 Studio and in the opened window select the
Generator Trailer.
On the left will show a list of trailers, scroll list to the item
SCS Software and select the trailer
KRONE Fridge.
Now select the tab
Trailer Skin and click on
Browse.
In the opened window select the file format
.dds and click on the word
"Open".
Next, go to the tab
Trailer Properties and write the name of the trailer is in English with small letters, and set the weight of the trailer. Optionally, you can set a tick in the tab
AI Traffic in order for the trailer was offline.
Then go to the tab
Cargo and select
New Cargo, to create a new shipment.
In the appeared window you should specify the name of the goods, to choose any category of cargo in the tab
Cargo Groups, select the checkbox of the company which will generate new cargo. And also set the desired weight.
After all the manipulations you can click
"Save Cargo".
Now you need to put a tick next to the new cargo.
Now we need to save our new trailer by clicking on the button
"Export Mod".
In the window that appears write the name of the file in English, choose the file type
"SCS" and click
"Save".
The program can be closed as it is no longer needed. But the mod is not finished yet.
5. There are very few - add to the mod the picture and the description of the mod (although the description do not necessarily).
5.1. Open our mod (
Flags.scs) using any archiver and drag there picture, the size of which
276х162 pixels(confirm file copy if necessary). This is necessary in order to get You in the game can quickly find Your mod.
5.2. Now in the folder
"New trailer - flags of the World"(which is on the desktop) create a text document in which the description of the mod. The document format should be such
.txt:
5.3. Open a text document and write about fashion, before the text to write the command for painting text by enclosing it in square brackets. Colored text will be visible in the game, when You will browse information about fashion in the tab
"Modifications". The game recognizes all five color teams:
[blue] blue;
[green] - bright green;
[orange] - orange;
[red] - red;
[white] - white.
Save the document and move it mod
"Flags.scs".
5.4. Now create the file manifest in order for the game was able to display a text file with the description of the mod.
To do this, open Notepad and write the following(you can copy from the article):
SiiNunit
{
# ".package_name" does not matter as the dot at the beginning of the file means that this unit is anonymous.
# Please keep this form to not make any conflicts with other mod packages (name collisions).
mod_package : .package_name {
# Package version can be any string with any length.
package_version: ""
# Display name can be any string with any length.
display_name: ""
# The Author can be any string with any length.
author: ""
# Categories is an array of strings. Examples: truck, trailer, interior, tuning_parts, ai_traffic, sound, paint_job, cargo_pack, map, ui, other.
category[]: "trailer"
# Icon inside the root directory of the mod.
icon: ".jpg"
# Description file inside the root directory of the mod.
description_file: "description.txt"
}
}
And fill the fields which marked me:
5.5. Now save the file in format
.sii. To do this, select the tab
"File"then
"Save as". In the opened window choose a folder on your desktop
"New trailer - flags of the World" and write in the field
"file Name" manifest.sii, and in the field
"file Type" select
"All files". Select encoding
"ANSI" and save the file. Then drag this file to the mod
"Flags.scs".
Well, that's all. Close the archiver, move our mod to the folder
\Documents\Euro Truck Simulator 2\mod, go in game and enjoy the new mod.
It was the first part of my academic article in which I showed how to create a new cargo and a new trailer for Euro Truck Simulator 2.
In the second part I will show how to create Euro Truck Simulator 2 new loads with a choice of trailer, as I did these mods:
1.
GameModding Mod trailer by v Vexillum.3.0 for Euro Truck Simulator 2;
2.
Mod v Ice Cream.2.0 for Euro Truck Simulator 2.