Features: - Bullet Meter HUD (texture by Dragononandon) acts as a limit to balance gameplay, forces you to think strategically - Weapon drains bullet meter differently, Pistols drain slower compared to Rifle - Bullet meter will be filled very slowly, but killing people will fill the time meter faster - Sound effects implemented - Bullet meter HUD and Sound can be deactivated inside .ini config - Config for changing time scale and dodging forces (in case the jump is too high for you, read incompatibility below) - Character will stay prone on the floor in aiming mode on landing unless move keys are pressed - Works with Dual Wield Reboot with some limitations
Activation key: You can shootdodge by pressing J. You can change the key in the .ini config with some other stuff.
Requirements: - SHVDN Enhanced (If you have GTV Enhanced) - SHVDN Nightly (If you have GTV Legacy)
Incompatibility: - Slow-mo mods will conflict if activated simultaneously. - SilverFinish's KillCam works, but dodging will end after using the kill cam. - Physics and ragdoll mods will affect this mod. The jump height and forward push force during diving are impacted, so you may need to adjust the forward and upward force values in the config to suit your game if you are using such mods.