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Real Mapping Of Grove Street

Real Mapping Of Grove Street
Real Mapping Of Grove Street  miniature 1 Real Mapping Of Grove Street  miniature 2 Real Mapping Of Grove Street  miniature 3 Real Mapping Of Grove Street  miniature 4 Real Mapping Of Grove Street  miniature 5 Real Mapping Of Grove Street  miniature 6 Real Mapping Of Grove Street  miniature 7 Real Mapping Of Grove Street  miniature 8 Real Mapping Of Grove Street  miniature 9 Real Mapping Of Grove Street  miniature 10 Real Mapping Of Grove Street  miniature 11 Real Mapping Of Grove Street  miniature 12 Real Mapping Of Grove Street  miniature 13 Real Mapping Of Grove Street  miniature 14 Real Mapping Of Grove Street  miniature 15 Real Mapping Of Grove Street  miniature 16
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Makar_SmW86
Makar_SmW86

Published on 18 October 2018

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Thanks to this modification of Grove Street will become more like real ghetto L. A. the 90-ies

To achieve this atmosphere, I managed by adding many new facilities in this part of the map (LAE2), from discarded trash, to new models of certain objects. However, the main feature is of really high quality attention to all details, to the extent that those objects, which, unfortunately, were initially devoid of conflict, there are only function of the entourage, to get to them you will not be able.

Features:
* High-quality and realistic mapping.
* Added a variety of objects.
* All objects are on their planes no object "hanging" in the air.
* Added new model wrecked cars. The author of the envelope models from GTA IV — Emanuel23, the author of the model GAZ-53 — Mialt18.
* Added manholes, from which steam comes.
* Added vegetation. The location of each object (trees, trees) is also designed for completely new models, in particular, on the modification of "Behind Space of Realities", "Project Oblivion" and others.
* Parked 2 cars: silver-Virgo (closed alarm system) and Clover (closed alarm system). Both spawn at different times of the day.
* Added objects to the garage CJ.
* Added graffiti, poles and other small objects.

Attention! To resolve the bug with blinking textures near the ditch (happens because of exceeding the limit of objects in one area of the card), set "Open Limit Adjuster".
Author:  Makar Smotrakov
Author`s site:  vk.com/mods_by_makar_smotrakov

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