Games

Lesson adapt the machine to the AMS No. 8: open the doors for GTA San Andreas

Start - import the model and find the part of a machine responsible for the doors. Move this object out of the hierarchy of the machine, in order not to interfere. Then you need to remove the door (right separately, left separately) and the door mechanism (that will open) separately from the entire model

Урок адаптации машины к АПП №8: открывающиеся двери кузова
Урок адаптации машины к АПП №8: открывающиеся двери кузова

Center the door of the local axes (Display --> Local axes (offset center axes, the axes) --> Center). The doors themselves can sign whatever you like, I personally called the door.


Create two dummy and call them doorbuda_lr_dummy, doorbuda_rr_dummy. lr - left door, rr - door right

Урок адаптации машины к АПП №8: открывающиеся двери кузова

With dummy do the Display --> Local axes (offset of the center axes) --> Copy; click first on the door, then on the dummy

Урок адаптации машины к АПП №8: открывающиеся двери кузова

Then Modification --> Move (only on X) and move here

Урок адаптации машины к АПП №8: открывающиеся двери кузова

Door place the dummy, as I said, the left door in doorbuda_lr_dummy, right doorbuda_rr_dummy.


That's all, don't forget to insert it to chassis_dummy (desirable). Don't forget to check everything in the game. This is not clear - write in the comments. Put the thumbs up!

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Vovan244
Vovan244

Published on 8 August 2017

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