Makes use of real physics in all cars in the game, thereby correcting various errors unrealistic movements. Cars are a natural movement on the suspension and wheels.
Intelligent obstacle detection that predicts the direction of movement of the vehicle and includes a sharp change in the path (e.g., beginning and end of the hills).
You can activate test mode that displays various information at the top of each vehicle, including the line of the collision detection. Like the fact that Rockstar North used in the development of GTA SA. Useful for setting fashion.
The vehicle accelerated, when possible, so each machine is more natural at various speeds.
The transport slows down in the turns.
Large and slow vehicles such as trucks, buses and tractors, moving only in the right lane.
Bicycles use the logic of motorcycles, so they avoid obstacles (which should be standard in the game).
The ability to activate motor patterns in the cars. In most cases it looks good, but at intersections it is not. Disabled by default.
Corrects vehicle, stuck in the ground (the original bug in the game; it doesn't always work).
You can reduce the number of antlers and complaints on the movement.
You can turn off the bike, honking in traffic (it's pointless).
Adaptation for mods of the spine, such as Lombadas Brasileiras (still with limitations).