Modification is put only on pure-play!
MOD adds two trains consisting of 4 different cars.
The tractor with gasoline tanks instead of standard platforms.
Throughout the State of San Andreas, there are high-voltage transmission lines for electric trains. There are also existing traffic lights for railway transport.
Elektrichka-0132 ÈD9M Train ÈD4M-0171
Author's site: www.trainsforgta.net
Converter: Ivan Tretyakov aka ivanT85
Modified me VitaliK101
Pedy in all cars.
Adaptation for MOD IVLM 2.1.1 night lighting is included in all cars.
The revival script components models wagons V 1.1
The script finds all trains, existing in the game at a particular point in time (including streetcars) and acts on the movement of the following components: models of wagons:
Trolley cars. Carts are rotated in the horizontal and vertical planes, depending on the current profile path.
Wheels. The wheels spin at a speed that depends on the current speed of the train.
Sliding doors. This feature is available only on predisposed models cars. In trains, managed at each stop bots, trains open right door. In the administration of the train doors closed. A train managed by the player, there is the possibility of opening and closing, both right and left doors.
Doors will only work if they are present on all wagons of the train.
Pantograph. This feature is available only on predisposed models cars. Trains managed by bots, pantograph is always raised. A train managed by the player, there is a possibility to delete or again raise the pantograph. Pantograph will only work on the first wagon (locomotive) trains, its availability on other cars is not required.
Author: Den_spb.
Website: modsforgta.ucoz.ru
Train Script Light
Trains now have the game at night will burn lights, and regardless of whether you are on the train or not. MOD stably works with Cleo 4.
Author: Den_spb.
Website: modsforgta.ucoz.ru
Tep70
Converter: viter
Author's e-mail: shilberg@list.ru
Modified me VitaliK101 Smoke from chimneys and other trivia.
Tank wagon No. 51179257
Converter: SLAVA
Script railway sounds
This MOD adds sounds to railways in SA, namely:
1. trains would honk, when railway there are obstacles (pedestrians or vehicles);
2. Train would honk when they approach stations;
3. Train would honk when they are near the pedestrian crossing;
4. added sounds for pedestrian crossings;
5. Slightly changed the principle of opening/closing of pedestrian crossings;
6. the possibility of zooming, while on the train.
Author: LINK/2012
Russian RAILWAY modification v 1.0
Features:
-This modification has many analogs. But, this version features high precision legends atmosphere of Russian railways in the game.
Here the combined 4 major fashion, namely:
-HQ textures of Rails;
Train travel in both ways;
-Contact network.
-New algorithm trains version 5
Modification is compatible with Oblivion and problems with the interface of the data files is no more.
Author: Jeka, Matvey, Tinrion
Thanks for the screenshots: Arthur Khestanov and Maxim Parkour.
Author: Vitalik101, Den_spb, Tinrion, matvey, Jeka, LINK/2012, Третьяков aka ivanT85
Converter: viter, SLAVA
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