Script extends the capabilities of working with audio in your DYOM missions. With it you can add audio to the purposes which will not be interrupted on the next goal.
Add audio is almost exactly the same as in standard DYOM: you must throw the mp3 file in the folder "SD \ audiokod your mission".
The name of the mp3 file must be in the format XX_afx.mp3, where XX is the number of the purposes for which the audio should work. Audio will play completely, until the end, regardless of how many goals you have already passed. But it can be stopped manually, just as it is done in standard DYOM (creating a simple text file in the format XX.noa, where XX is the number of the purposes for which the audio should stop), (an example can be seen in one of the screenshots).
Bugs are not excluded, because it is still version 1.