Proceed to the adaptation:Locate in the hierarchy of those parts that are responsible for the arrow. This (and) details should be in 3D. If they are in 2D (drawing, as I have), then you must cover them (drawn arrows) in Photoshop and find online 3D shooters. How to do search in Google). Before and after
After editing a picture paste it into txd file fashion instead of the old zmodelëre and the instead of the old ...
Create or copy dummy as well as in Lesson 1, call it speedo_dummy. Obzyvaem arrows like this:
speedometer-speedook
tachometer-tahook
indicator number of petrol-petrolok
voltmeter-volts
engine temperature temperature
oil-oil pressure
ammeter-ampers
odometer-odometr
clock-hour-hour, minute-to-minute (arrows should be postaleny at 12:00 (12:00))Here's who should 3D arrow
[atachment=202]
. Textures apply themselves. (I used the other)
So, move the arrow speedometer (preferably take for example it) parallel to a destination, I advise you not to put the arrow exactly exactly exactly with priborkoj, otherwise the arrow can go for texture and you will not see the first run into display-> local axis-> Center and click on each arrow. If the dashboard is tilted, and the arrow tip (modification-> rotate in the properties of the tick on the "rotate the geometry and local axis), so was a parallel
now displaying-> local axis-> copy (in the properties should be made "offset the center axes") and tykajte first on the speedometer, and then on the dummy speedo_dummy
I think the essence of you have already caught, now move the other arrows, like speedometer, align them, copy the axis (in the properties of the axis direction) with dummy speedo_dummy on them and voila
Now insert the speedo_dummy everything good that you've been up to (speedometer, tachometer, oil)
Everything is ready, check necessarily in the game correctly
whether the arrows. PS, you can edit the parameters of the shooter (action speed, length, and all this in the vehsets.dat file (the folder with the game/data).
If something is not clear-write help-
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