MOD adds several new features for game cars, namely:
-rear lights fight
-unique textures every auto headlight
-using new textures of dirt
-operating the steering wheel
-Universal emergency lighting
Fixed: Compatibility with dirt mask headlights
Fixed: Included in a parked motor transport
Fixed: compatibility with SA: MP
Fixed: Flashers work fine for standard models
Fixed: projection mapping for lamps
Changed: when you enable left/right turn signal, right/left signal is disabled
Changed: changed to read EML. Settings for individual models are stored in separate files
Changed: instead of the name of the root component in the configuration file of eml is ID models
Added: license plate Illumination
Added: option to enable/disable the standard headlamp lighting effectThanks to users:
alexey, DERK7, firestone, Jur1zz, Mad Driver, stratumx
for their car:)Also thanks to users:
listener, Deji, fastman92, Bouncer84, Lucky38, s0be, Daniel879, Tado Hamann, Officer John, Oksu8, juarez,
ThirteenAG, Sandler, kenkingThank you sites:
vol-gta.com, gta.com.ua, gtaforums.comTerms of distribution:
Do not publish this file on the toll is finished!
Publication on the website gtavicecity (without the consent of the author) is allowed after the expiration of 6 months from the date of the publication (i.e. 21.11.2014)!
By placing this archive on other sites, do not change its content!
When you publish this modification on other resources, specify its authors!Сontrol Keys:
J-turn on/off the fog lights
Z-turn on the left turn signal
C-turn the right turn signal
X-turn left and right turn signals
Shift-disable included turn signals
G-switch on/off the main beamIf the modification is not working in SA: MP, enable the option "SAMP_fix" in the configuration file.
If you have a previous version of ImVehLM, delete it!
Attention! Gta_sa.exe 1.0 US
is required for the plugin