This is not a map object, it is a direct visualization.
It does not replace or add any objects to your game.
No incompatibility with other map mods or complete transformations (theoretically).
There is no dependency (SkyGFX or project2dfx is not required).
It does not appear in front of buildings,
does not leave edges on the leaves of trees, etc.
Different cloud layers with different rotation that smoothly switch between climates.
Stars that rotate completely in a year.
In cities, only the brightest stars are visible. However, the game takes time to swap rural and non-rural climates, so the change is delayed.
The algorithms take into account different timecyc. dat, in general, the mod looks good on everyone.
Exponential fog (separate from the original fog in the game) to create smoothness of color at the ends of the horizon.
Highly compatible with other graphics mods other than renderhook (as it replaces sky rendering).
This does not increase the memory usage (streaming memory) of the game.
Easily editable textures with .dat to customize which texture to use in each climate.
.The ini file for adjusting the final result of brightness, color, viewing distance, etc
. is easier than in the original cloud game.
I believe the operation is close to what it would have been if Rockstar had implemented this in the game.