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Real Mapping Of Grove Street 2.0

Real Mapping Of Grove Street 2.0
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Makar_SmW86
Makar_SmW86

Published on 4 February 2019

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The second version, which was corrected many shortcomings regarding the performance of some missions by removing many unnecessary, not really suitable for atmosphere, have problems with lighting and some other bugs, objects.

Thanks to this modification of Grove Street will become more like real ghetto L. A. the 90-ies

To achieve this atmosphere, I managed by adding many new facilities in this part of the map (LAE2), from discarded trash, to new models of certain objects. However, the main feature is of really high quality attention to all details, to the extent that those objects, which, unfortunately, were initially devoid of conflict, there are only function of the entourage, to get to them you will not be able.

Features:
* High-quality and realistic mapping.
* Added a variety of objects.
* All objects are on their planes no object "hanging" in the air.
* Added new model wrecked cars. The author of the envelope models from GTA IV — Emanuel23, the author of the model GAZ-53 — Mialt18.
* Added manholes, from which steam comes.
* Added vegetation. The location of each object (trees, trees) is also designed for completely new models, in particular, on the modification of "Behind Space of Realities", "Project Oblivion" and others.
* Parked 2 cars: silver-Virgo (closed alarm system) and Clover (closed alarm system). Both spawn at different times of the day.
* Added objects to the garage CJ.
* Added graffiti, poles and other small objects.

Attention! To resolve the bug with blinking textures near the ditch (happens because of exceeding the limit of objects in one area of the card), set "Open Limit Adjuster".
Author:  Makar S.
Author`s site:  vk.com/mods_by_makar_s
Moderators: lk_1997_kl

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