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ModdedSAA for GTA San Andreas

ModdedSAA for GTA San Andreas
ModdedSAA for GTA San Andreas miniature 1
ModdedSAA for GTA San Andreas video 1
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Makar_SmW86
Makar_SmW86

Published on 5 June 2019

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I think everyone who has played SA:MP, if you install, for example, any transport models have faced a lot of problems: starting from the fact that the wheels of the model, that is, "go" to the ground, ending just the inability to sit in transport. All because of one fact — for most models, the authors make individual settings in the file Handling.cfg and Vehicle.ide, but SA:MP does not allow any way to edit them, and uses standard files from the data folder. Because of this, many models do not work in SA:MP.

But, wandering a long time on different forums and thematic portals, I finally found the perfect solution to this problem. One very wonderful skripter DarkP1xel did this ASI plugin which will make any edited file from the data folder to work without problems in SA:MP.

It works trail. follows:

1. You install this ASI plugin;

2. Set you are interested in model transport or any other .dat files;

3. Go into the game folder and create a folder ModdedSAA (be sure that is the name);

4. Further, depending on which mod you have installed, go to the data folder. That is, for example, I set the model of transport, so I COPY files HANDLING.CFG and VEHICLES.IDE and PASTE into the folder ModdedSAA. Same thing if you replaced the timecyc.dat weapon.dat etc, all your changes are working.

PS personally Checked on the models Keyway, Focus and priors in SA:MP.

A list of files from the data folder that allows you to edit this ASI plugin:

- HANDLING.CFG
- VEHICLES.IDE
- CARMODS.DAT
- WEAPON.DAT
- VEHICLE.TXD
- GTA.DAT
- TIMECYC.DAT
- LOADSCS.TXD
- STREAM.INI

Attention! After the installation of each new model will have to copy HANDLING.CFG and VEHICLES.IDE, so it is better to put a few models.
Author`s site:  vk.com/darkp1xel
This mod required:
Moderators: oleGka123785

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