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Vehicles Special Abilities Editor v1.2 (My Config Fix) for GTA San Andreas

Vehicles Special Abilities Editor v1.2 (My Config Fix) for GTA San Andreas
Vehicles Special Abilities Editor v1.2 (My Config Fix) for GTA San Andreas miniature 1 Vehicles Special Abilities Editor v1.2 (My Config Fix) for GTA San Andreas miniature 2 Vehicles Special Abilities Editor v1.2 (My Config Fix) for GTA San Andreas miniature 3
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Makar_SmW86
Makar_SmW86

Published on 16 September 2019

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Fix my configuration VSA v1.2 required for my build transport. In particular, there was fixed a bug with opening lights from Remington and added rising lights for Infernus'a.

Of the changes added only opening/closing the headlights for:
- Turismo;
- Cheetah;
- Esperanto;
- Uranus;
- Is adapted to;
- Infernus.

Original description:
This program allows you to put models of cars with special abilities, for example ZR350 lights, bucket Dozer'have a... for any other loose ID, preserving all of the working parts.

Usage:
If You have installed the plugin "More Cars with up/down lights", remove it to avoid conflicts with this program.
Open "VSAConfig.ini" using any text editor.
The block "MAIN" contains the parameters that refer to the ID number used for a type of "abilities auto".
The names of the corresponding parameters and units are the same, for example the parameter "BUCKETs" is equal to "1" , this means that only 1 ID uses this "ability" search block "BUCKETs" and are looking into it, it recorded 1 ID that is equal to 486, 486 is the ID Dozer'a, that is, if you want another "Dozer", when you successfully installed the game the car will need to specify the ID of the new Dozer in the "BUCKETs" in block "MAIN", the parameter "BUCKETs" to put on the desired value, in our case 2. By analogy it is all done with the other blocks.
I want to draw Your attention to the parameter "CheckExeVersion", which
checks the version gta_sa.exe the program was done under the original .EXE version 1.0 and 14383616 size in bytes, if the size does not match and the parameter is set to 1, the game simply will not start. If You want to test the functionality on a different version, then put this parameter to 0, will suddenly work.
Author:  Alexander Blade
Author`s e-mail:  VbrMdi451@Yahoo.com
This mod required:
Moderators: 05010513788

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