This mod changes the settings of firearms in the game, making shooting in the game more similar to shooting in GTA IV/V.
Note:
- In previous versions there were bugs with spray paint, Molotov cocktail and so on. As it turned out, the problem was in the program, thanks to which I edited Weapons.dat. This time, all the changes were made without third-party programs.
Changes:
1. Now CJ holds the Colt-45 (or 9 mm) exclusively with two hands, regardless of the skill of possession, as in GTA IV/V. Shooting accuracy improves with increasing skill;
2. Now CJ holds the Tec-9 exclusively with two hands, regardless of proficiency, as in GTA IV/V. Shooting accuracy improves with increasing skill;
3. Now CJ, regardless of the skill of possession, holds a sawn-off shotgun with two hands, as well as machine guns. Shooting accuracy improves with increasing skill;
4. Now CJ, even with low proficiency, holds a Shotgun, SPAS-12, MP-5 (SMG), AK-47 and M4 normally, as with high proficiency. Shooting accuracy improves with increasing skill;
5. Fixed animation of police shooting with Colt-45 (or 9 mm).
Fixes 8.0:
1. Setup is done from scratch;
2. Fixed a bug with increasing cartridges for Colt-45 (or 9 mm), Tec-9 and Sawn-off shotgun with high proficiency (let me remind you, in the original game CJ shoots with two hands, that is, in Macedonian);
3. Fixed animation for Tec-9;
4. Fixed non-working items: spray paint, Molotov cocktail, flamethrower, fire extinguisher, grenades (and C4) and gas grenades.
Attention!
- The Micro UZI (or Micro SMG) settings remain intact, otherwise you will not be able to shoot with Jetpack in the "Green Goo" mission and will not be able to complete it. Therefore, the Micro SMG is the only weapon with which CJ can shoot with two hands.
Installation: Move the folder from the archive to the Mod Loader folder.
Author: Makar S. (Makar_SmW86)
Author`s site: vk.com/mods_by_makar_s