Hooray! It is done what we've all been waiting for!
We were able to implement support for the import files in the archives of the game Grand Theft Auto V! This means that now will be published on GameModding.net cars, motorcycles, weapons, skins, and other mods with fully automatic installation! Now, no longer need to suffer and to put mods manualy with special tools. Down with the boring and tedious installation! Give us the simplicity and convenience!
This is a truly amazing event and all the fans of GTA 5 is waiting for this. Nowhere in the world is not so simple installation, both at our GameModding.net!
Attention! Importing files into .rpf archives is stable, but still has the status "beta" and contains a number of limitations:
- So far only supported replacement game files. Adding new files into the archive will be added later.
- So far there is no support settings for transport, that is automatic changes ".meta" files. As a temporary solution you can upload the entire .meta configuration files in the mod.
We remind you that to support the modified game files you must have installed ScriptHookV .NET and file OpenIV.asi.
If you find any bugs with GTA 5 archives, be sure to let us know and we will fix it.
Well, now let's go on to add "five's" mods! We have already begun. Here are the first 3d models mods for GTA 5 with automatic installation:
Lamborghini Huracan LP610-4 2015 v1 for GTA 5
Yamaha XJ6 for GTA 5
Tactical M4A1 CQB for GTA 5
Joins the filling file archive. Especially that for each added mod for GTA 5, you get a bonus as much as 3 stars!
Short instructions on how to add mods for GTA 5
To add importing files into the RPF archives you must upload it in "To RPF" tab. Please be aware that the game GTA 5 is many rpf files already contained in other rpf archives. Our installers are able to work with such situations. To the installer was able to establish the correct mode you need to add files like this:
In the first column, you must specify the full path of the installation file entirely with all rpf files and folders to the file. In the second column, only the name of the file to be replaced. You can read the path for mod files installation from ReadMe.txt file, which usually goes in the archive containing mod. If you still have questions on how to add mods, you can ask them in the comments.
We remind you that we held Mega contest in which we play pretty headphones STEELSERIES Siberia V2, gaming mouse A4 Bloody ZL5 Sniper, cool gaming keyboard Qcyber SYRIN, as well as many more prizes! Participants all who earn at least 35 stars up to 15 of November. Still a lot of time. Do not stay away!
How to set up
by gumede2004the mod needs a update
by JohnGuaraWhy type the entire thing in English and explain in English while the ...
by JesseRose216how long your new mod manager will be published? i am very excited and...
by KangPijitBroThe mod is not working
by zenci31